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Three fun platformers. Each with their own twist. Play them all on Khan Academy
The first game in the trilogy,
where you click to 'glitch'
between dimensions!
The second game in the trilogy,
where you click to rotate
all of the blocks!
The final game in the trilogy,
where you play as two players
on different maps with the same controls.
Programs that have less than 10 votes, are unfishined, are a GLSL shader, or are just boring are not shown here. Go here to view all my programs.
For a long time none of my games have ever had any music or sound effects, due to Khan Academy's restrections. However, recently I figured out how to import PJS games into an HTML format, and then add music using HTML. With this new knowledge, I put my top-voted program GLITCH into the HTML format, and then added music! I'm still figuring out how to add sound effects, loop autoplay etc., but for now I have a game with music! You can play it on Github at this link. Also, I will begin coding and releasing more on Github and my website, so please follow me on Github and check this website once in a while.!
If you want to support me, then the best way is to subscribe to me on Khan Academy, or follow me on GitHub and Shadertoy. You can also help by giving feedback on my programs and games. Thank you for supporting me!
A youtube channel! You should subscribe to him for me! :D
youtube.com/@Sketlezz
A great fantasy book series! I know the author in real life. Check out the website!
orlelloffical.com
I cannot count the amount of times I have used your Platformer Tutorial code in my programs, and I am extremly grateful!
I remember being on your team in Primavera 2022, back when I was just started coding, and how you gave me helpful feedback and advice. Thank you very much!
I cannot think of a single time you have failed to comment something nice on one of my programs. Thank you!
You have commented many encouraging things on my programs, and have given me feedback on many early-stage games. Thank you!
Thank you for encouraging my love of coding and always being there for me!
You have reviewed nearly every single one of my games that I have made, and given me very valuable feedback! Thanks for being there through both Piglins and Nether Jumps!
Lastly, I would like to thank YOU, the reader. If you have ever looked at one of my programs, voted one up, or commented, then you have helped and encouraged me. Thank you!
Throughout my two years on Khan Academy, I have seen (and myself written) countless comments saying that the Hot List is dead. Many coders on Khan Academy (KA) now belive that it's just a fact. The Hot List (HL) is dead. Plain and simple. However, recently I've seen multiple comments that present different viewpoints, and I've been intrigued by the different thoughts people have. I'm writing this article to help review the different viewpoints along with their evidence, and help you form your own opinon. I'll also throw in stats from is plant's graph, which shows KA's activity through the years based on Khantober's votes and participants.
After looking at many comments, I feel that there is three main viewpoints that people on KA hold. Yes, there is many different variations, but I feel that there is still three distinct main viewpoints. Here are the three viewpoints:
1) The HL Is Dead
This viewpoint holds that the HL is dead, pure and simple.
2) The HL Is Normal
This viewpoint holds that the HL is not dead, but has rather gone back to normal after COVID.
3) The HL Is Dead, But Better
This viewpoint holds that although the HL is dead, there is now a much stronger, tight-knit communtiy.
I will now go through and discuss each viewpoint, and accompany it with evidence for it.
This is the view that is held by the majority of coders on KA, and for good reason. Anybody who was on during COVID saw programs reaching hundreds, if not thousands, of votes, and the HL was also teeming with quality programs. However, after COVID ended many of KA's great coders left, leaving the HL seemingly dead. This viewpoint does look correct on the surface, but if you dig deeper into the history of the HL, then you'll see some suprising facts. Using is plant's graph, we see that in 2019, right before COVID, Khantober actually had less voters and participants than in 2023! If we take out the COVID years (2020 - 2022), then we see a natural rise and fall throughout the years. This view makes sense on a surface level, but if you look deeper, then it begans to fall apart.
This view holds that the HL has gone back to normal since after COVID, which certainly matches up with the evidence we just went over.
Whether they code graphics or games, every coder has to first come up with an idea of what they code before they actually code it. Sure, you can make up stuff as you go, but it most likley won't turn out great, even if you manage to get it to work. For this reason it is always better to come up with at least a rough idea before coding a program. But not all ideas are equally good, as this article will prove. I have had ideas for hundreds of games, but only about 10% of those do I actually began to code. And only about half of those ideas do I actually end up finishing and publishing! With means that out of about a hundred ideas, only 5 will truly get finished. This is of course only an estimate, and you may have a different percentage, but the bottom line is that we all have scrapped ideas. So here are some of mine!
P.S. I may reconsider making one of these games if you guys really want me to. :)
Yes... I actually started making a sequel to INFILTRATION. I did actually start to code it, but quit after only a couple of days. I don't remeber why I quit making it so early.
Probably my most well known scrapped idea, this one actually made it onto the Hot List and gained 20 votes. The game is actually almost playable. Link: Match. Fun fact: I used the same color scheme here for my later game Speed Dodge.
Actually started working on this one, but it never really went anywhere. Tried experimenting with a black hole gravity thing, but it just didn't work well. And I got lazy.
A very early game I tried to make that failed badly. Not sure if Pixel Battle was the exact name. It was a Super Smash Brothers style game.
This idea is mentioned in my backstory of regions as "a pixel-ish platformer". I never really solidified what the twist was exactly, which didn't help the production. I also never came up with a name.
The game wouldn't actually be called that, I just didn't know what else to call it. I got inspired by looking at my floorboards of my house. I think that alone explains why this game idea got scrapped.
I never came up with a name for this game, but I started working on it and named the webpage wow fancy 3d stuff. It was going to be a first person 3D open world game in Babylon.js. It never went anywhere, but I still have the program here.
The first ever game I tried to make. Never finished it, but you can see the progress here. Or maybe don't look actually.
These are all the scrapped ideas I can remeber off the top of my head. I didn't include long-lasting WIP's, because they aren't technically scrapped. These include Survive, Star Wars Battlemind, Lost, The Cube Chronicles, KAHL (Khan Academy Hockey League) and more. You can view all this WIP's on my KA Dashboard. I hope you enjoyed this article, please consider checking out some of my games, and have a great day! :D